Armored Combat Medic


Reaching a fallen teammate so quickly he was healed before he hit the ground.
Shooting the wrong target. Twice.

Baric CL 14

Medium Human noble 3/soldier 8/medic 3
Destiny 3; Force 13
Init +9; Senses low-light vision; Perception +17
Languages Basic, Binary, Bocce, Echani, Huttese, Ithorese, Rodese, Ryl, Shyriiwook, Sullustese

Defenses Ref 27 (flat-footed 25), Fort 34, Will 29
hp 72; second wind +18/36; SR 30; Threshold 34
Immune +5 to Fortitude and Will Defense against any Use the Force checks, +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares, fly 6 squares
Melee stun baton 13 (2d68 stun) or
Melee vibroblade 8 (2d68)
Ranged bluebolt blaster pistol 16 (3d810)
Base Atk +12; Grp +14
Atk Options Point Blank Shot, Precise Shot
Special Actions Born Leader, Indomitable, Inspire Confidence, Man Down, Quick Draw

Abilities Str 12, Dex 14, Con 10, Int 19, Wis 17, Cha 12
Special Qualities improved first aid
Talents Armored Defense, Born Leader, Extra First Aid, Indomitable, Inspire Confidence, Juggernaut, Man Down, Steady Under Pressure
Feats Armor Proficiency (heavy, light, medium), Experienced Medic, Linguist, Point Blank Shot, Precise Shot, Quick Draw, Skill Focus (Treat Injury, Use Computer), Surgical Expertise, Unstoppable Force, Weapon Focus (pistols), Weapon Proficiency (pistols, simple weapons)
Primary Skills Endurance 12, Gather Information +13, Knowledge (bureaucracy) +16, Knowledge (life sciences) +16, Knowledge (tactics) +16, Knowledge (technology) +16, Perception +17, Persuasion +13, Pilot +14, Stealth +19, Treat Injury +20 (may reroll and keep the better result), Use Computer +21
Secondary Skills Acrobatics +9, Climb +8, Deception +8, Initiative +9, Jump +8, Knowledge (galactic lore) +11, Knowledge (physical sciences) +11, Knowledge (social sciences) +11, Mechanics +11, Ride +9, Survival +10, Swim +8
Possessions all-temperature cloak, 2 atmosphere canisters, bluebolt blaster pistol with Pulse charger, bracer computer, breath mask, comlink, 228412 credits, 10 FastFlesh medpacs, fusion lantern, heavy energy shields (SR 30), hip holster, medical kit, 47 medpacs, 2 power packs, Prototype Agile Armor GTU AV-1C combat armor (
9 armor, +6 equipment; tech specialist mod: +2 Fortitude Defense) with armorplast, integrated equipment, 5 slots and shadowskin, reflec, 3 ration packs, 2 rolls of mesh tape, stun baton, surgery kit, vibroblade, videorecorder



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